In Forge characters can jump off walls, and levels are often designed with verticality in mind. Forge’s designers made smart choices with the button placement because movement is crucial. Likewise the beefy Warden can soak up the damage during an assault, using her area-of-effect spells to make her allies take less damage while she streaks through the air with her Charging Leap ability. This means that your mage-like Pyromancer can cast fireballs and flaming bolas while still jumping and strafing. However, unlike an MMO, you won’t use the number keys to use abilities, because Forge’s designers have smartly mapped them to keys around the WASD movement. Each of Forge’s five classes fulfill classic fantasy archetypes, making them easy to adapt to if you have any MMO experience. Once you’re in a match the combat and class design make it easy to get wrapped up in Forge. Server browsing and mode select are planned for upcoming patches, but for now it’s frustrating to have all choice removed. That’s fine, scoring a kill is great and all when it’s Deathmatch, but maybe if players knew what they were getting into they’d be more likely to actually try and assist their team in the objective style modes. Yes, this does result in little downtime when looking for a match, but it also removes all choice and results in matches where players seem more concerned with getting kills than accomplishing objectives. More annoying is the lack of any gameplay option except Quick Play, and even then you can only pick Random for the game type. The tutorial will walk you through the basics of each class, but it won’t explain any of Forge’s modes to you. The limitations of Forge’s current release start to show as soon as you boot it up.
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